![]() The TAS comments states that it is not reliable. And I do this quite often in my run.Įdit2: Yay for me reading every submission text of every run of every game I am interested in. This might affect whatever keeps you from succeding. For example is hitting air with the whip a good thing. So if you are in crouching form and think you are gonna start falling through the floor but you are not, then you don't have to try another 1000 times.įorth, to affect this you can try to do some small changes. To be able to fall through the floor you MUST be in this crouching form, else I found it impossible to do. Either he stands tall and falls orelse he is sort of crouching in the air and then starts the fall. When you start to fall from that ledge Simon (the hero) can fall in 2 different ways. If done right you will fall through the floor! Stand on this ledge/whatever, walk out, and the moment you start fall, hit the air with your whip. I noticed a couple of things though which might help if anyone wants to learn more about it:įirst, to perform it you need to find a place where there are a ledge exactly 2 block higher then the level under it. However, this is without question the hardest and most stupid glitch ever to perform! Even after doing this time attack I can't fully describe how it works. I use this as much as possible where I can profit from it. This game has a really cool glitch! Falling through floor. This tactic I have pulled off and repeated numerous times so I feel that, at the very least, this is my workable addition to the run strategy. Having the second strongest whip in the game right off the bat gives a sizable speed boost in killing enemies and helps with survivability (especially during the night sections). This lets you cross the swamp safely with the starting whip and purchase the morning star far before you should. If you farm a sufficient number of hearts - which you should be doing anyway to purchase the white orb and later whip upgrades - you can ensure Simon will receive a level up health regeneration in the swamp. I am quite certain that, used strategically, this would produce significant cumulative time savings.Ģ) Heading left from the starting town rather than right. With repeated practice I could possibly get that higher, but I would still be thrilled to get the rate to hold at that level of regularity since, even with the occasional reattempt, it is still faster than taking the developer's intended route. While I do not have it completely locked, I was able to produce about an 80% success rate during practice yesterday. This gives obvious time saves by avoiding long stair cases and by circumventing decent portions of several mansions. By using an animation glitch when Simon is falling from a height of two blocks you can cause him to fall through the floor to the next hard surface below him. The two major improvements I am hoping to use are (with a serious hat-tip to the TAS for pointing these out to me):ġ) The "falling through the floor" glitch. Based on some practice with the early-game I am ready to push my chips to the center of the table and declare that I am "all in." Thread title: In which a new member waxes bold and tries to obsolete an existing run. I will be back with more info as things progress and will probably start popping up in irc in the vague near-future. I hope to have the more stressful tricks on lock by the end of the week so that it doesn't come to that besides, I would prefer not to have egg on my face this shortly after making my account. Right now, while I am still rehearsing some of the more difficult early-game strategies and working on route memorization, I have given myself a Wednesday deadline to have definitively concluded if my plan is workable otherwise, I may gracefully bow out - or, at least, back-burner this run - and move over to one of the other runs on my to-do list. I have no clue if I am the man to do them, but that it is why we have practice. I think there is room for improvement in terms of route and a few speed enhancing glitches that could be employed. The current run, while quite excellent, seems a bit out-of-date to my eyes. I am not certain of the etiquette for these posts, so I will just jump in and keep it relatively brief. My forum-fu does not show any current attempts out there (please correct me if I am wrong) so I think this is as good a place to start as any other. I have 4 games at current that I would like to add or improve and have settled on this beloved or despised - depending on who you ask - classic. In which a new member waxes bold and tries to obsolete an existing run.Īs promised in my "introduce yourself" post, I am staking out my claim for a first run attempt.
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